This is where Just Cause 4’s most thrilling moments occur, and the game smartly guides you towards relying on your gadgets more and more. Without using your gadgets, it’s simply impossible to cover the ground needed to perform all these actions in the allotted time. Sometimes you’re asked to unlock multiple consoles or stop numerous bombs from exploding in a short period of time. The trio of gadgets stand out most in time-sensitive missions. Considering that vehicles outside of helicopters and planes still feel stiff and generally unresponsive, it’s great that all three of Rico’s key gadgets are unlocked from the beginning. Solis has massive changes in undulation, which is a perfect excuse to parachute, glide, and grapple your way across the map. Like Just Cause 3, you have a parachute, wingsuit, and grapple at your disposal, each of which you can make great use of while traversing across the large mission set pieces. Rico’s gadgets are the real reason to keep going. After playing through about 10 hours of missions, you will likely have seen it all in terms of objective variety.ĭespite not offering many twists to the missions, there’s still fun to be had when you’re hacking a set of consoles for the fifth time. The missions themselves still rely too much on hacking consoles and destroying multiple points of infrastructure. The territorial expansion simply works as a means to gate the missions, though you still have some freedom when it comes to deciding which mission is next. You won’t make any strategic decisions during your conquest. Send enemies into the air, fling them into exploding barrels, or even attach them to a car that drives off a cliff.Īlthough you’re building an army, there’s not much in the way of tactics here. Then, on the map screen, you move your troops into the region, which unlocks new items and missions. You can expand your reach by taking command of enemy strongholds. The loop follows a pretty standard progression. To do that, you must recruit troops across the spacious map, which is neatly separated into regions. Rico must assemble an army capable of taking on the Black Hand. Becoming an action heroĭismantling the oppressive rule is Just Cause 4’s overall goal and it goes hand-in-hand with its mission structure.
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While the series has never been known to have a strong emphasis on storytelling, it is disappointing to play through a seemingly pivotal entry in the franchise that yet again fails to deliver the narrative goods.
He’s a funny, charismatic guy that helps keep a smile on your face even when the story plods along as expected. The one constant pleasure that remains is Rico’s attitude. Once again, your job is to take down a vicious dictator to save the people of Solis.Ĭutscenes are sparse, and the writing rarely surprises or delights. Sadly, this is the same B-movie tale that the franchise has become accustomed to. These two bits of intriguing information could make for some great fodder. On top of that, it’s quickly revealed that Rico’s father was tied to the Black Hand’s foundation. Solis is the homeland of the Black Hand, the organization Rico has quarreled with in previous entries. At first, it seems that Solis, the fictional South American country, could harbor a more gripping tale for our infallible hero.
Rico Rodriguez once again reprises his role as a jack-of-all-trades hero capable of both gliding across mountain ranges and guiding an enemy helicopter into an enemy tank. It’s a mostly forgettable adventure that may occasionally have its sparkling moments but struggles to fully ignite. The foundation of its world leaves a lot to be desired, and it does very little to set itself apart from its predecessor. If you revel in displays of over-the-top stunts and sheer chaos, Just Cause 4 certainly provides the goods.īut after the debris settles from the symphony of explosions, Just Cause 4 just feels stale. Fitbit Versa 3Ĭreating dazzling, fiery spectacles of infrastructure, vehicles, and enemies can be entertaining and hilarious.